This is the same prompt generated through different models. I fiddled around with prompts and controlnet until I found something good, then generated 9 images with the same prompt but different ControlNet weights to animate from the source image to the transformed image.
Each image takes ~23 seconds to render on my 4090. Then I did 8x frame interpolation with RifeApp and that takes another couple of minutes for each segment.
It will render her chain choker if I prompt it to, but sometimes that has side effects like turning the dress ruffles or sandal straps into chain, and I wanted something consistent for the animation trick.
I tried but the AI just isn't up to it. The X-ray is definitely out, but even without it, stable diffusion has problems with two different people in the same scene, even more problems if they're touching or overlapping. It works best on landscapes and solo pinup poses.
It's just a monochrome palette, that I've tried in various hues over the years. This palette evolved from the one I used in "Entry Level Positions", which was inspired by "Tawawa on Monday"
When I attempt to view your profile on patreon, it says "This page has been removed.", and I don't see you in my list of patrons if I search for your email. Can you verify that your patreon account still exists?
Everything is being kept under wraps until winners are announced. The judges have until the 15th to review, then some kind of live stream will be scheduled to show everything.
Some deleted scenes from the "Offering" animation. 25 seconds is both longer and shorter than you think, and there's just not enough time for this intro. Plus it's supposed to look like he's being dragged in by an unseen force, but it looks more like he's sliding into home plate - so it would need a bit of rework.
Color test for the big animation. Monochrome palette so it works with just a flat color for the body and one layer of shading, then if I have time I can go back add the detail colors, rim light, glow effects, colored lines, etc.
Fellow TG artist Surody is conducting an animation contest and this is a work-in-progress of my entry. The contest ends March 8th, so this'll be my main project until then.
Me too, but the current models can't really do that. If you try, it often has problems where the iris is malformed or missing entirely. Even with these staring-into-the-distance shots, I had to manually retouch the eyes on most of them.
Well you see, one of the first CPC's was developed by an international body where most of the member nations' languages used noun-adjective ordering instead of adject-noun. The full name was translated but the acronym stuck to the original ordering. Like how today we have the "international system" of units but we call them "SI units".
One idea I had is to add some different drool patterns to get more mileage out of the basic loop and build it into a larger sequence. Something like the "Sparring with Violet" short.
The conflicted expression was intentional, yes. In addition to the long term worries you mentioned, she also has the immediate concern of being the center of attention while in such a state.
For sure, the AI faces all have the eyes looking at something because that's what's in the training set. But for a 'surprise from behind' expression, you want the eyes staring straight forward not focused on anything. Also the teeth clenched "eee" mouth shape is more startled, where the "o" mouth is more surprised, but it just can't do the more emotive facial expressions.
The biggest production potential I can see right now is using it for backgrounds. It's able to match my colors and lighting pretty well with a lot more detail. And even in top tier anime like studio Ghibli, they're using painted over photographs for backgrounds a lot, so it's not that unusual.
The character renders are just an novelty. I like seeing my characters in different styles that I'd never be able to manage.
Facial expressions are a weak point of the AI models I've tried. They can do angry, happy, crying, and neutral pretty reliably but a sideways glance or looking down in embarrassment or a conflicted expression are difficult to wring out of it.
This one used the leaked NovelAI model. For the more anime looking ones, I used AnythingV3. For the more realistic looking ones, I used a 50/50 blend of AnythingV3 and F222.
If we want to get literary, it's a physical representation of her sexual desire, which in this scene has been embarrassingly exposed by her soon-to-be lover. She makes a surface level attempt to conceal it but exposes herself in the process, priming her for contact with her man. Indeed, she is distracted away from her simulacrum by the real thing moments later. He is not so easily covered up. He has seen her desire. She knows that he knows. They are inevitable.
This is based off the earliest sketch of Alison, before the full lore was established. In the inspiration page https://satinminions.com/Comic-Page-Light-Chains.html it's implied she complies immediately rather than the slow burn from the full story.
Also, AI has a lot of difficulty with her chunky collar because it's an uncommon accessory compared to a choker. In the Disney-esque one https://satinminions.com/SD-16881.html it turned into a weird ribbon thing and I just gave up.
-itten by a smart person. This painting has lots of detail? Must be a good artist. But now AI is here that can generate surface level bullshit on demand. An offhand comment can become an essay, a doodle can become a painting. For some people, their entire way of judging things is being disrupted. Now the content and specificity of a work needs to be understood, and that is much more difficult.
I am not above this frustration myself. AI is used to crap flood plausible looking content onto all platforms now. I find myself quickly checking images for the tell-tale signs of AI, listening for verbal ticks in youtube shorts, just to quickly determine if I should ignore them. But it ain't going away. In the future there is going to be more AI in the world, not less. It's better to understand it than be taken by surprise.
This turned into a minor blog post, don't mind me:
Stable diffusion works best on single character scenes in standard poses. Pinups basically. It's also pretty good at backgrounds.
The issue is that it doesn't reliably understand relative conditional statements or adjectives. So if you prompt it "a blue ball on top of a red box", it will give you that... sometimes - but you'll also get random combinations of red, blue, ball and box. It gets worse the more adjectives and conditionals you add in.
In the case of multiple characters it's almost impossible to apply the conditionals correctly. If you say "a woman with tan skin and red hair putting bunny ears on a kneeling woman with short blonde hair wearing a red leather bustier", you're gonna get red hair on both of them a because that's a common thing and you have the "red" token in there twice. It's also going to screw up normal features twice as much because there are more things in the scene. Even getting a single character that looks good often requires rolling the dice dozens of times because random bits will be screwed up.
I have done some multiple character scenes by inpainting each part individually, but the problem is you end up with a slightly different style and lighting on each part. Plus it's very time consuming. The patchwork look is a problem even on single character composite images, it's easy to accidentally stray into something that looks like a collage or that un-tooned homer simpson meme. The recent gold dress pinup kind of strays into that territory.
Dall-E is better at comprehension but it's proprietry and too large of a model to run on consumer hardware at this time. I'm generally not interested in AI models that I can't run locally and I'm especially disinterested in corporate mandated artificial brain damage. Even if you're not trying to make edgy stuff, unfiltered models are just better because they have a more complete understanding of the world. Even stable diffusion has fallen into the "trust and safety" trap and it looks like future developments will have to be underground.
The control net extension, which I used to make the latest Alison pic, is a major improvement, but it still doesn't solve multiple characters or animations. I think the possibility is there. I could see something being added like a segmentation map where each segment could be given different prompts. Temporal stability has been shown to be possible in things like nvidia's styleGAN, and some newer text-to-video models. At some point you will be able to go from a sketch animation to a perfect render. The capability in the AI model is there, it just needs to be activated appropriately. Similar to how chat-gpt is an activation layer on top of gpt-3.
I've done a lot of AI tinkering instead of drawing lately, and some people don't like it - but I hope everyone can appreciate that this an existential crisis in art. Lots of people are in "anger" and "denial" stages of grief. I've had some truly bizarre discussions on other forums where I try to demonstrate SD's ability to generate backgrounds and they will start picking apart some 3 pixel high blob of a bush in the distance because it's not an exact technical drawing. Like, have you ever seen a painting by a person? Bob Ross? The guy just smooshed his brush on the canvas and it looks great. A bunch of people were upset that netflix made an anime short using AI for the backgrounds - but tons of anime have been using crappily filtered stock photographs and 3D models for backgrounds for decades, AI could only improve this situation. Even big budget titles frequently use painted over photographs because even among artists, very few people can generate an accurate scene entirely from their mind.
A big problem is that a lot of people are walking around without any comprehension of what they're looking at or reading or listening to. They just make value judgements based on surface level traits that, in the past, have reliably served as proxies for quality. There's a bunch of big words here? Must be wr
Each image takes ~23 seconds to render on my 4090. Then I did 8x frame interpolation with RifeApp and that takes another couple of minutes for each segment.
It will render her chain choker if I prompt it to, but sometimes that has side effects like turning the dress ruffles or sandal straps into chain, and I wanted something consistent for the animation trick.