These are steadily improving; the breasts and hair both look very natural in this animation, much better than some of the earlier tries (and to be clear, I blame the software, much more than the artist, here).
There's a little skip in the eyes and teeth on this one. That may be an attempt to depict movement, but it might also be a slow software thing that causes pixilation a bit. Still an improvement over the early animations, though.
Another very good animation here. It's like night and day between this, and even just a few months ago when you were still fighting lousy software and dealing with the learning curve. Keep it up! Looking forward to your first fully animated chapter of Lighter Chains! ;-)
They say the hair is a good indicator of excellence in animation and also the most difficult thing to get right. This is not bad in that regard (plus she's hot and I have a thing for women in lingerie and wearing glasses).
Well done. I wondered if it was a short loop (I presume it's a long one), and noticed the drool changed each time. Your animation work is really doing well.
I like it. Seems to me you've really gotten more or less where you wanted to go with this, and even the "lifelike" version is still way better when you started down this path. I'd love to see "Better This Way," or "Lighter Chains" shown this way.
That worked very well. I try to focus on the details to see how things go, and the only real issue that I can see here is her right leg, when she slides down the wall, seems to be at such an awkward angle that it looks like she broke it badly. If memory serves, though, that may have been true in the original drawing as well, and it didn't detract enough from that to kick me out of my "suspension of disbelief" mode to spoil the flow of the story. (So, I guess I'm saying that it may not even be an issue caused by animation.)
I'm liking the look -- I could see Alison trying it on for size and then Torrin removing each item from her while explaining in detail what he likes (or doesn't like) about her dress. If he likes it, he rewards her. If he doesn't he punishes her. And think of the opportunities that gives Alison either way! :-)
Oh wow, this is nice. As a martial artist myself, I can deeply appreciate the leg triangle arm bar and figure 4 constriction shes got going on there! What a great way to transform: by squeezing the dominance out of him until theres nothing left but soft, submissive femininity! I love it!
I actually like this! I like the original art tests too, but it's always nice to see the variations that adding AI enhancements can give to envisioning Allison. Is it just me though, or has she gotten bustier in this? She was always buxom, I know, but she's got huge tracts of land, in this render!
This actually turned out really well! Did you have to splice/paste the animated figure on top of a background image containing the text, or was the model smart enough to leave the words along the top static?
The character is pasted into the background. The AI model is quite GPU intensive so you don't want to waste render time on parts of the image that aren't supposed to be animated. Even if they remain static like you want, there will often be color drift and artifacts.
For this image, I cropped the character closely and rendered at 544x960. This produces clips 5 to 8 seconds long. I have some color stabilization and rife crossfade scripts to stitch multiple clips together. There was one shot where her hand went out of frame, so I ran a video outpainting pass to fill that in.
I put all the character clips together then ran auto-masking on it. Then a bit of manual touchup on the mask. I went back to the original psd file and made a clean background plate and placed the masked video of the character on top of that.
Her legs are like that in the original image, perhaps a bit too splayed but, eh.
It did a pretty good job with this considering these were never meant to be keyframes. Makes me rethink what sort of shots I could get away with on a dedicated animation project.