Some deleted scenes from the "Offering" animation. 25 seconds is both longer and shorter than you think, and there's just not enough time for this intro. Plus it's supposed to look like he's being dragged in by an unseen force, but it looks more like he's sliding into home plate - so it would need a bit of rework.
Some deleted scenes from the "Offering" animation. 25 seconds is both longer and shorter than you think, and there's just not enough time for this intro. Plus it's supposed to look like he's being dragged in by an unseen force, but it looks more like he's sliding into home plate - so it would need a bit of rework.
Color test for the big animation. Monochrome palette so it works with just a flat color for the body and one layer of shading, then if I have time I can go back add the detail colors, rim light, glow effects, colored lines, etc.
Some deleted scenes from the "Offering" animation. 25 seconds is both longer and shorter than you think, and there's just not enough time for this intro. Plus it's supposed to look like he's being dragged in by an unseen force, but it looks more like he's sliding into home plate - so it would need a bit of rework.
Some deleted scenes from the "Offering" animation. 25 seconds is both longer and shorter than you think, and there's just not enough time for this intro. Plus it's supposed to look like he's being dragged in by an unseen force, but it looks more like he's sliding into home plate - so it would need a bit of rework.
Some deleted scenes from the "Offering" animation. 25 seconds is both longer and shorter than you think, and there's just not enough time for this intro. Plus it's supposed to look like he's being dragged in by an unseen force, but it looks more like he's sliding into home plate - so it would need a bit of rework.
Color test for the big animation. Monochrome palette so it works with just a flat color for the body and one layer of shading, then if I have time I can go back add the detail colors, rim light, glow effects, colored lines, etc.
Hah! I love the father cleaned out (pun intended) morale officers personality as shown here. Its always pleasing to see a portrayal like this that doesnt equate submissive sexual tastes with doormat.
Color test for the big animation. Monochrome palette so it works with just a flat color for the body and one layer of shading, then if I have time I can go back add the detail colors, rim light, glow effects, colored lines, etc.
Color test for the big animation. Monochrome palette so it works with just a flat color for the body and one layer of shading, then if I have time I can go back add the detail colors, rim light, glow effects, colored lines, etc.
Fellow TG artist Surody is conducting an animation contest and this is a work-in-progress of my entry. The contest ends March 8th, so this'll be my main project until then.
Color test for the big animation. Monochrome palette so it works with just a flat color for the body and one layer of shading, then if I have time I can go back add the detail colors, rim light, glow effects, colored lines, etc.
Fellow TG artist Surody is conducting an animation contest and this is a work-in-progress of my entry. The contest ends March 8th, so this'll be my main project until then.
Alison as a good little cute housewife is endearing but also sexy. I hope we get to see many adventures with her even after she becomes a milf later down the line.
I wonder if Alison still does a double take when she sees her reflection or if her old life is so far in the back of her mind that it doesn't register.
Color test for the big animation. Monochrome palette so it works with just a flat color for the body and one layer of shading, then if I have time I can go back add the detail colors, rim light, glow effects, colored lines, etc.
Color test for the big animation. Monochrome palette so it works with just a flat color for the body and one layer of shading, then if I have time I can go back add the detail colors, rim light, glow effects, colored lines, etc.
Color test for the big animation. Monochrome palette so it works with just a flat color for the body and one layer of shading, then if I have time I can go back add the detail colors, rim light, glow effects, colored lines, etc.