So incredibly well-made and hot, especially panels 2 & 3. You have really refined the use of A.I. tools (and they have advanced so much) so that you can bring your work to life while fully retaining your signature style, and it is glorious.
Maybe it's still way too complicated and would probably require you to re-compose and re-draw it, but I'd love to someday see the elevator transformation from 'Entry Level Positions' transposed into animation. Or the transformation in 'Deep Breath'.
Question: Way down the line, as you keep getting better at this and the A.I. tools become more advanced, easier to use and more reliable (and, hopefully more affordable), do you see yourself making a full-fledged animated film, either a short or a feature (with spoken dialogue, sound effects, music score, etc), or is this all more just for fun, to see what you can do, as a side-activity for the comics? Either is cool, I'm just curious.
I just noticed that comics which contains animation doesn't show up in the animation tab. In a comic a page has comic form and animation firm, u can see animation form. You can see animation if u access the comic then the page then clicking animation. If u go to animation tab, there's no section for animation of comics
My primary tool is still WAN2GP by DeepBeepMeep, specifically using the Wan2.1 model. It seems to give the best results and is trainable on a 24GB card, so there are lots of loras available and I can make my own for style. I vibe coded a python script to stabilize the colors between frames and one to do rife crossfades between clips via a blender plugin. I might take another crack at the color stabilization, it's still a problem and I've got some ideas.
I've experimented a tiny bit with seedance 2.0, and in some ways it's very impressive, but it also has a problem where animation regresses to the mean animation style, which is a crummy flash cartoon with minimal movement - which defeats the purpose. Also generating a seedance video costs $1 where generating a video locally costs $0.02. Also there's agressive content filtering. Still might be usefull for some scenes.
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How long it takes is tricky to answer because there were different phases with different amounts of attention and effort required. First I cut the panels out and did some test runs trying to get a single animated sequence, but the results were pretty abstract so I decided to animate each frame individually. I drew keyframes for the flat chested versions, then a little bit of editing of the original panels to get clean plates, then I could use those as start and end keyframes. Then it was a matter of queuing up jobs to run over night and filtering them down to the good stuff. I generate a batch of clips, pick out the good ones, then queue up more depending on what's working and what isn't. I generated about 400 clips, sifted down to 95 good ones, then the final page uses 13. Probably 100+ gpu hours, which is a lot, but I made several mistakes and had to redo things.
Entry Level and Deep Breath both have some tight shots and overlapping panels that make it difficult to animate. I do want to get more into animated shorts, so for future projects I'm thinking about moving to more of a storyboard style where every panel is a clean 16:9 shot. I've got a little experimental 30 second short of the morale officer undressing where I drew keyframes specifically to animate with the AI, and it worked pretty well but stalled out a bit on some shots. It's got music and foley.
AI voice acting is not happening with current techniques. Sometimes I can get good results for a 10 second clip from LTX2, like maybe an instant loss or imagination teaser, but for longer stuff there's just too many variables that don't fit into a text prompt. Character consistency, speed, tone, emphasis, emotionality, pauses, there would have to be a dedicated timeline interface for these things and I haven't seen anything close to that. So we still need humans for now.
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Organization is an ongoing problem. When I started the site I had ~200 pics and now there are > 4000. Animations like this are currently in the AI section: https://satinminions.com/AI.html I could make an "Animated Comics" subsection under animation, and probably get rid of the "ai enhanced" section which is Dain/RIFE frame interpolation. There are a couple of non-ai comic pages that have animation as well, which could fill out a subsection nicely. Though some people are touchy AI being co-mingled with traditional frame by frame and I want to be as transparent as possible. At some point AI, if used correctly, is just a tool. But what do you think?